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PlanetWooD
Bringing you the best in texts and video games

Since 1999

VIDEO GAME CENTRE REVIEWS
(N64)

Review of Super Mario 64

By Adam808

Okay, here it is folks the review of what has been hailed by both critics and
fans as the single greatest game ever made.  Are they both right, or is a
sick form of idol worship for the one known as Miyamoto fooling everyone? 
Read on to find out. . .

Gameplay-

This one is all about gameplay.  Only one word can describe this game's gameplay.  Perfect.  It's been said over and over that perfection in video games is impossible, but just as Final Fantasy 6 proved that theory wrong in the areas of art and story, Super Mario 64 proves it wrong in the case of gameplay.   Controlling Mario, everyone's favorite overweight plumber protagonist, is easy to pick up, but tough to master.  Navigating Mario with the ingenious analog stick is as natural as the need to eat brains is to a RE
zombie.  Every button has some function that you will use.  There are no useless moves.  A complete working knowledge of every one of Mario's many skills is necessary to get all 120 stars, the objects which are hidden throughout the 15 paintings which make up the castle world you are thrown into.  One goal is to find stars that are hidden in the castle, but not in the paintings.  This is one of the most fun parts of the game, because it Metal Hat; these are video game memories you won't soon forget.  But these are just the primary goals.  Endless amounts of fun can be had just running around the beautiful world that Miyamoto has slaved years over for you.  Stop moving and Mario will snore and mutter about is favorite Italian dishes.  Fall too far down and Mario will be severely injured and stagger. Become too injured, and he will pant.  This game is filled with little nuances that will keep you coming back for more.  And trust me, once you play the 15th world, Rainbow Ride, you will be Miaymoto's for the rest of your life.

Score - - 10+

Graphics-

When I first played this game, about three, four months after it had come out, one thing came to my mind.  "Wow, this kicks ass!"  I couldn't believe something like that could be happening on my TV screen (I didn't get a computer until this summer).  I spent my first hours with this game just being in awe.  Everything is smooth and perfect.  Blurry, yes, but if you can't get over that, then I don't need to be talking to you.  Some objects are cookie cutter, like the trees and coins, which doesn't make them as full of life as the polygonal objects in the game, which move and function differently and amazingly each.  Every object that can move does, and with an
AI only rivaled by Hideo Kojima's Metal Gear Solid.  But unlike Kojima's
pixelated, gray Solid, Super Mario 64 is rife with color and personality. Every painting world has it's own unique personality and color scheme.  The graphics of this game fit it perfectly.  It is Mario in every sense, and it is wonderful.

Score - - 9


Sound-

The sounds in this game are simply amazing.  SFX like echoes and footsteps perfectly match the action.  Every action has an equal sound that makes everything you do seem more real.  Stomping, running, and of course, the one sound that will make you forget how miserable your life is; capturing a star. Familiar sounds such as capturing coins and Bowser's yell remind you, "…Mario…".   The music, while by itself is mediocre, coincides with the game and scores every area to perfection.  You will begin to familiarize certain areas with certain themes, and your actions will change accordingly.  Hear the water music, and you will swim.  The second you leave the water, and the sound changes, you don't even think and you return more easily to dry walking because the music reminds you, "Hey, you're out of the water now."  Also, when the action gets more hectic, the music, ever so slightly, changes as well.  A few more drums here and an added enthusiastic synth there tell you, "Hey!  Hey!  Shit's goin' down!" and you react accordingly.  And the Metal Hat theme, ahh, bliss.  It, while not bypassing, but subtly changing, the old power star theme, turns it into something new and wonderful.  Yet another memorable Mario theme to enter your mind and never leave.  And let's not forget to mention the classic Mario theme, which, while not in the main game, appears at the beginning, the moment the system boots up, telling you, "Hey! You're playing Mario!  You are in for a very fun, fun time."


Score - - 10

Story-

Well, I will not use story to rate a game like this.  This is my first review, and I will only rate a game's story when it is an RPG or RPG hybrid (SPRG, action RPG, adventure games, etc.).  And as a side note, I will not rate a story on whether or not I like it, but on if it is balanced, coherent, and appropriate.  You can't rate a game with opinion when it comes to story; that would be misleading people.  A game's story is a personal thing to everyone, such as with FF7's ending, which has no definite explanation; it is left up to your interpretation (I'll be getting emails about that one. . .).

Overall-

This game is perfect.  Anyone that tells you different is wrong.  It is both a technical fact that this game is perfect and my opinion that this game is absolutely perfect.  Every aspect of the game comes together like a Beethoven symphony; sound, graphics, gameplay, control, feeling; you will love this game for the rest of your life.  I have played this game numerous times, and I have never once gotten tired of it.  Like a classic novel or movie, this game stays with you forever, and never goes away; and that is not a good thing.  I look at this game like I look at my first love; I've never felt this way before about a game, I never want to feel this way about any other game, and I never will.  Final Fantasy 6 is a close sentimental second to me, but Super Mario 64 is the single greatest entertainment product ever made.  Forget the lava lamp, what we got here is something far more special.

Score - - 10

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